Vol. 16 No. 32 (2023): Educational innovation through teaching and learning spaces and methodologies in STEAM environments
Education has experienced a paradigmatic shift, driven in part by the global pandemic, which has highlighted the relevance of technology in teacher and student training, as well as in the educational process as a whole. To respond to this need, STEAM (Science, Technology, Engineering and Mathematics, linked to the Arts and Humanities) initiatives are being carried out internationally to promote the acquisition of 21st century skills, such as creative thinking, teamwork, communication and problem solving (Allina, 2017; Haesen and Van De Put, 2018; Perignat and Katz-Buonincontro, 2019). STEAM education seeks to value diversity in learning and allows the integration of practical knowledge through the resolution of real problems, highlighting the importance of the environment and specific educational resources to develop different Learning Styles. This new special issue focuses on innovative pedagogical proposals within the STEAM (Science, Technology, Engineering, Arts and Mathematics) framework, emphasizing the importance of adapting teaching to the skills necessary in the framework of today's society.