Gamification as a tool to dynamize continuous assessment in a Master’s degree
DOI:
https://doi.org/10.55777/rea.v15i30.4598Keywords:
gamification, online teaching, teacher training, assessment instrumentsAbstract
The COVID-19 pandemic has shown the need to adopt teaching strategies that bring knowledge to students through an online environment and taking advantage of the benefits of this type of education. This work aims to cater to this necessity by presenting the design process of a proposal to use gamification in a Bilingual Education Master’s degree from an online university, replacing the end of unit tests that are part of the continuous assessment. It is expected that the benefits obtained from implementing this gamification have an impact on the teacher trainees and on their own students, by means of applying the learning experience from the master’s to their classrooms. So, the aim of this work is to present an experience that could be transferred to other contexts and ages, helping teachers to use online resources to assess their learners. Additionally, gamification offers an ideal environment to foster active learning and promote the acquisition of digital competence.
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